History of the Adventure Book
A role-playing game for one, with dice, values and rooms to explore – a kind of game that goes back to the tabletop role-playing games and adventure books of the 1970s.
Playing a hero
In the 1970s, role-playing games appeared in which every player takes the part of one hero with values written on paper. One person tells the story, dice decide whether something works. Soon there were also books in which you turn to a different page depending on your choice, and solo adventures with dice and a record sheet, for playing alone.
Rooms on the screen
Around 1980, computer games took up the idea: a new set of rooms for every game, a hero who grows stronger, and turns that wait until you decide. Such games are still popular today because no two adventures are the same.
The Adventure Book in PaperGames
The Adventure Book brings this together in a calm form for e-ink: no time pressure, every throw shown as a sum, three places with their own rooms, enemies and treasures, and a family-friendly tone – defeated enemies give up and run away. All names and texts are its own.